Big Idea: "Science and technology help us understand systems, predict outcomes, solve problems, and continuously improve the way the world works."

Global Context: Scientific & Technical Innovation

– Understanding how humans use science to investigate systems, design solutions, and shape progress.

Age Group: MYP 1 (11–12 years)
Duration: Full-Day Programme
Venue: Discovate – Innovation, Science & Adventure Learning Park
Learning Style: Hands-on • Inquiry-driven • Experiential • Reflective

Includes: Pre-Tour Inquiry • On-Tour Exploration • Post-Tour Reflection


Program Overview

“Systems in Motion: Innovation in Action” transforms Discovate into a living laboratory where students experience scientific systems and technology through real-world, high-engagement environments. Learners predict before acting, observe while participating, analyse outcomes, and reflect on how innovation supports safety, efficiency, challenge-solving, and human advancement.

The programme builds scientific thinking, curiosity, reasoning, responsible decision-making, communication, collaboration, confidence, and reflective understanding.


Approaches to Learning (ATL)

Students strengthen:

  • Research Skills: observing accurately, asking inquiry-based questions

  • Critical Thinking Skills: identifying patterns, analysing cause–effect

  • Communication Skills: expressing ideas clearly and confidently

  • Self-Management: responsibility, safety awareness, independence

  • Social Skills: teamwork, collaboration, respect for others


Learning Objectives

Students will:

  • Understand that scientific and technological systems influence how daily life functions.

  • Identify different real-world systems including movement systems, body coordination systems, safety systems, and mechanical systems.

  • Explore how innovation is created to solve human needs and challenges.

  • Investigate cause–effect relationships in motion, balance, force, and technology.

  • Develop curiosity and confidence to engage with inquiry learning.

  • Strengthen responsible participation in experiential environments.


Learning Outcomes

Students will be able to:

  • Recognise and describe real-world scientific and technological systems.

  • Explain simple cause–effect relationships observed during activities.

  • Demonstrate improved observation, reasoning, and reflective thinking.

  • Show responsibility and safety awareness during experiential participation.

  • Collaborate effectively with peers in rotations and task-based challenges.

  • Reflect on how innovation contributes to human life and future progress.

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